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Real escape game for kids Children 's tea "Shimejiro and Yume no hero land"

リアル脱出ゲーム for kids こどもちゃれんじ「しまじろうと ゆめのヒーローランド」
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Animation

This photo is not describe about event or place exactly. It might be some image supported to explain this event.

This photo is not describe about event or place exactly. It might be some image supported to explain this event.

Animation is the process of making the illusion of motion and the illusion of change by means of the rapid display of a sequence of images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape, digital media, including formats with animated GIF, Flash animation, and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced.
Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. Computer animation processes generating animated images with the general term computer-generated imagery (CGI). 3D animation uses computer graphics, while 2D animation is used for stylistic, low bandwidth and faster real-time renderings.

Early examples of attempts to capture the phenomenon of motion into a still drawing can be found in paleolithic cave paintings, where animals are often depicted with multiple legs in superimposed positions, clearly attempting to convey the perception of motion.

An earthen goblet discovered at the site of the 5,200-year-old Shahr-e Sūkhté (Burnt City) in southeastern Iran, depicts what could possibly be the world's oldest example of animation. The artifact bears five sequential images depicting a Persian Desert Ibex jumping up to eat the leaves of a tree.

Ancient Chinese records contain several mentions of devices that were said to "give an impression of movement" to human or animal figures, these accounts are unclear and may only refer to the actual movement of the figures through space.

In the 19th century, the phenakistoscope (1832), zoetrope (1834) and praxinoscope (1877) were introduced. A thaumatrope (1824) is a simple toy with a small disk with different pictures on each side; a bird in a cage and is attached to two pieces of strings. The phenakistoscope was invented simultaneously by Belgian Joseph Plateau and Austrian Simon von Stampfer in 1831. The phenakistoscope consists of a disk with a series of images, drawn on radi evenly space around the center of the disk.

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