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The OA is an American mystery drama web television series with science fiction, supernatural and fantasy elements, which debuted on Netflix on December 16, 2016. Created and executive produced by Brit Marling and Zal Batmanglij, the series is their third collaboration. The series consists of eight episodes, all directed by Batmanglij, and is produced by Plan B Entertainment and Anonymous Content. In the series, Marling stars as a young woman named Prairie Johnson who resurfaces after having been missing for seven years. Prairie now calls herself "The OA" and can see, despite having been blind before her disappearance.
The OA received generally favorable critical reception. The series' directing, visuals and acting were often singled out. Reviews also ranged from highly positive to negative, with several reviewers drawing both favorable and unfavorable comparisons with Stranger Things, another science fiction series that debuted on Netflix earlier that year.
On February 8, 2017, Netflix renewed the series for a second season, dubbed "Part II". Production started in January 2018 with Brit Marling reprising her lead role as Prairie.
GRiT is a trio group dance vocal group with an attractive gap between intense cool dance and sweet and singing voice. On February 1, 2017, he announced his formation as a nova of the male artist scene based on the group, and has repeatedly conducted steady activities such as live street performances and van events. On this day, we played a performance that will be a culmination of the first anniversary of the formation, with content that can be enjoyed plentifully, including cover songs from their original songs and solo performances.
Mauve ( ( listen ) , mohv) is a pale purple color named after the mallow flower (French: mauve). The first use of the word mauve as a color was in 1796–98 according to the Oxford English Dictionary, but its use seems to have been rare before 1859. Another name for the color is mallow, with the first recorded use of mallow as a color name in English in 1611.
Mauve contains more gray and more blue than a pale tint of magenta. Many pale wildflowers called "blue" are actually mauve. Mauve is also sometimes described as pale violet.
The synthetic dye mauve was first so named in 1859. Chemist William Henry Perkin, then eighteen, was attempting to create a cure for malaria in 1856. An unexpected residue caught his eye, which turned out to be the first aniline dye – specifically, Perkin's mauve or mauveine, sometimes called aniline purple, but this new dye was originally called Tyrian Purple and was only called mauve after it was marketed in 1859. Earlier references to a mauve dye in 1856–1858 referred to a color produced using the semi-synthetic dye murexide or a mixture of natural dyes. Perkin was so successful in marketing his discovery to the dye industry that his biography by Simon Garfield is simply entitled Mauve. However, as it faded easily, the success of mauve dye was short-lived and it was replaced by other synthetic dyes by 1873. As the memory of the original dye soon receded, the contemporary understanding of mauve is as a lighter, less-saturated color than it was originally known.
The 1890s are sometimes referred to in retrospect as the "Mauve Decade", because of the characteristic popularity of the subtle color among progressive "artistic" types, both in Europe and the US.
Sakuraku Seta (Sakura Shota)
A man who thinks that it is alive to give emotions and smiles to people in performances (songs, dances and plays).
Every day, He is working on my dreams so I can grow even a little
He is looking for an affiliated office! !
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A Member, your participation in the guru whiff, he also welcome reader registration
"Battle Girl High School" is a game application for Android and iOS distributed from Koropla Corporation. The official abbreviation is "Batoga". Basic play is free and item charge exists. The Android version and the iOS version were released on April 16, 2015. Also, since November 30, 2015, we have distributed traditional version in partnership with So-net Taiwan in Taiwan, Hong Kong and Macao. Selected as Best of 2015 on the App Store.
A school action RPG in which the player becomes a new teacher at a girls' school and battles with the students.
The game is divided into "school part" and "battle part". In "Gakuen part", "special training", "nadenade", "present" to raise closeness, and fostered students are operated in "battle part" to perform 3D battle. There is also a battle function such as multi battle.
When you display each girl in the school part, you can see the expression using Live2D. Another major feature is the ability to change the clothes of girls. Touching the girl changes the expression and you can see several conversations (but touching the breast makes the girl an angry expression without saying anything). Conversational patterns vary with familiarity. By the way, the upper limit of closeness was 100, but the upper limit will be 120 by giving a "memory necklace". When the intimacy degree reaches 120, the letter "To dear teacher" is given.
You can improve your intimacy by stroking the girl's head. It recovers at a pace of once every 30 minutes. It will be asked if it is not 48 hours after the last soaking, and the line also changes. This situation is cured when you give a present or give a present (intimacy does not improve). In addition, if you do so several times from the normal state, your mood will rise, and a small heart will be generated around it, and if you do so, your intimacy will be +120. Furthermore, if you give a gift that a girl likes from the above condition, a lot of big hearts will be generated around it, and the intimacy degree will be +150 (usually intimacy degree + 100).
A contact lens, or simply contact, is a thin lens placed directly on the surface of the eye. Contact lenses are considered medical devices and can be worn to correct vision, or for cosmetic or therapeutic reasons. In 2004, it was estimated that 125 million people worldwide use contact lenses, including 28 to 38 million in the United States. In 2010, the worldwide market for contact lenses was estimated at $6.1 billion, while the US soft lens market was estimated at $2.1 billion. Multiple analysts estimated that the global market for contact lenses would reach $11.7 billion by 2015. As of 2010, the average age of contact lens wearers globally was 31 years old, and two-thirds of wearers were female.
People choose to wear contact lenses for many reasons. Aesthetics and cosmetics are the main motivating factors for people who want to avoid wearing glasses or to change the appearance of their eyes. Others wear contact lenses for functional or optical reasons. When compared with spectacles, contact lenses typically provide better peripheral vision, and do not collect moisture (from rain, snow, condensation etc.) or perspiration. This can make them preferable for sports and other outdoor activities. Contact lens wearers can also wear sunglasses, goggles, or other eyewear of their choice without having to fit them with prescription lenses or worry about compatibility with glasses. Additionally, there are conditions such as keratoconus and aniseikonia that are typically corrected better with contact lenses than with glasses.
The size of the contact lens market is likely to grow due to the increasing occurrence of eye-related conditions such as astigmatism, hyperopia and myopia. The other drivers are increasing population, the desire to make fashion statements, and technological advancement. By the end of 2020, the value of the contact lens market is predicted to reach $13.5 billion.
Leonardo da Vinci is frequently credited with introducing the idea of contact lenses in his 1508 Codex of the eye, Manual D, wherein he described a method of directly altering corneal power by either submerging the head in a bowl of water or wearing a water-filled glass hemisphere over the eye. Neither idea was practically implementable in da Vinci's time. He did not suggest his idea be used for correcting vision, as he was more interested in learning about the mechanisms of accommodation of the eye.
It may refer to: