Mother is a role-playing video game developed by Ape and published by Nintendo for the Famicom. The first entry in the Mother series, it was first released in Japan on July 27, 1989. It is modeled on the gameplay of the Dragon Quest series, but is set in the late 20th-century United States, unlike its fantasy genre contemporaries. Mother follows the young Ninten as he uses his great-grandfather's studies on psychic powers to fight hostile, formerly inanimate objects and other enemies. The game uses random encounters to enter a menu-based, first-person perspective battle system.
Writer and director Shigesato Itoi pitched Mother' s concept to Shigeru Miyamoto while visiting Nintendo's headquarters for other business. Though Miyamoto rejected the proposal at first, he eventually gave Itoi a development team. A North American version of the game was localized into English, but was abandoned as commercially nonviable. A copy of this prototype was later found and circulated on the Internet under the fan title EarthBound Zero. The game was eventually released worldwide under the name EarthBound Beginnings for the Wii U Virtual Console in 2015.
Mother was noted for its similarities to the Dragon Quest series and its simultaneous parody of the genre's tropes. Many considered its sequel EarthBound to be similar and a better overall implementation of Mother's gameplay ideas. Critics disliked the game's high difficulty level and balance issues. Despite this, Mother sold over 150,000 copies and received a "Silver Hall of Fame" score from Japanese reviewer Weekly Famitsu. Jeremy Parish of 1UP.com wrote that Mother importantly generated interest in video game emulation and the historical preservation of unreleased games. The game was later re-released in Japan on the single-cartridge compilation Mother 1+2 for the Game Boy Advance in 2003.
Mother is a single-player, role-playing video game set in a "slightly offbeat", late 20th-century United States as interpreted by Japanese author Shigesato Itoi. The game eschews traits of its Japanese role-playing game contemporaries: it is not set within the fantasy genre and only enters science fiction for its final sequence. The player fights in warehouses and laboratories instead of in standard dungeons. Instead of swords, assault weapons, and magic, the player uses baseball bats, toy guns, and psychic abilities. The game's protagonist, Ninten, is about 12 years old.
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