Tokyo City Philharmonic Orchestra Official Site
Name of performance: Tokyo City Phil's Dragon Quest Symphonic Suite "Dragon Quest 1" "Dragon Quest 2" Evil Gods
Venue: Tiara Koto Great Hall
Opening: 2019/05/12 (Sun) 10:00
Notes:
※ Admission of children of preschoolers is not possible
※ If you require wheelchair seating, please contact Tokyo City Phil Ticket Service (03-5624-4002).
Limited number of tickets: You can book up to 8 in an application. Application limit 4 times
Type of seats and fees:
S seat (general): ¥ 5,000
S seat (small and middle school students): ¥ 2,500
A seat (general): ¥ 4,000
A seat (small and middle school students): ¥ 2,000
B seat (general): ¥ 3,000
B seat (small and middle school students) ): ¥ 1,500
Payment methods: You can pay at this reception desk.
Credit card: It will be settled when the application is completed.
Convenience store / ATM: Please pay by the time of display of application.
Seven-Eleven
Family mart
Lawson Ministop
Page compatible ATM
Internet Banking: Please pay by the deadline of display of application.
Delivery 【Delivery service】: We will deliver in about a week after payment is completed.
Seven-Eleven: Please receive at the cash register after 20/19/12 (Sun).
FamilyMart: Please receive at the in-store Fami port terminal after Sunday, 2019th.
Dragon Quest, published as Dragon Warrior in North America until 2005, is a series of Japanese role-playing video games created by Yuji Horii and his studio Armor Project. The games are published by Square Enix (formerly Enix), with localized versions of later installments for the Nintendo DS and 3DS being published by Nintendo outside of Japan. With its first title published in 1986, there are eleven main-series titles, along with numerous spin-off games. In addition, there have been numerous mangas, animes, and novels published under the franchise, with nearly every game in the main series having a related adaptation.
The series has had a significant impact on the development of console role-playing games and introduced a number of features to the genre. Installments of the series have appeared on various computers, consoles, handheld devices, and mobile phones. Early in the series the Dragon Quest games were released under the title Dragon Warrior in North America to avoid a trademark conflict with the unrelated tabletop role-playing game DragonQuest. Square Enix did not register the Dragon Quest trademark for use in the United States until 2002.
The basic premise of most Dragon Quest titles is to play a hero who is out to save the land from peril at the hands of a powerful evil enemy, with the hero usually accompanied by a group of party members. Common elements persist throughout the series and its spinoff titles: turn-based combat; recurring monsters, including the Slime, which became the series' mascot until the English version of Dragon Quest VIII; a text-based menu system; and random encounters (in the main series), until Dragon Quest IX.
Dragon Quest has had the same general lead development team since its inception in the 1980s, as scenario writer and game designer Yuji Horii, character designer Akira Toriyama, and music composer Koichi Sugiyama have handled their respective roles on every major game in the series. The original concepts, used since the first game, took elements from the Western role-playing games Wizardry and Ultima. A great deal of care was taken to make the gameplay intuitive so that players could easily start to play the game. The series features a number of religious overtones which were heavily censored in the Western NES versions.
Tokyo City Philharmonic Orchestra (Tokyo City Philharmonic Orchestra) is a Japanese professional orchestra. The abbreviation is Tokyo City Phil or City Phil. A member of the Japan Orchestra Federation. They had regular concerts at Tiara Kotori, Tokyo Opera City Concert Hall and special concerts at the Tokyo Bunka Kaikan.
In 1975,Tokyo City Phil operated as a voluntary orchestra established by young talented players, mainly by conductor Toshi Tsutsumi. In the same year they performed the European performance including the opening concert of the Belgrade music festival, the Hong Kong - Macao performance..
Tokyo City Phil holds more than 100 performances a year range from regular concerts and special concerts to opera / ballet performances, pop music concerts, movie music, TV appearances, CD recordings and music appreciation classes. Especially on television, it shows its fresh and charming performances through TV Asahi "Nobody Kaku Kara 21" and it has gained popularity all over Japan.
Tokyo City Philharmonic Orchestra Associate Conductor. He is from Akita Prefecture. After majoring in music at Tokyo Gakugei University, he majored in directing at Tsubaki Gakuen University. He has been selected for international commanding master classes in various places in Europe and studied under J. Panula, H. Andreshuk, and M. Stringer. In particular, he was frequently selected for the master class of Mr. Panula, and in 2012 he directed the North Dutch Symphony Orchestra as a top performer, and in 2013 he conducted a concert at the World Heritage Escorial Monastery. He was selected as the final 8 finalist in the 9th, 2012 10th Fitelberg International Conductor Competition, Diploma, and the 2015 Besançon International Conductor Competition.
Since 2010, he has been a Research Fellow at Tokyo City Philharmonic Orchestra for two years, and he has been trained under the direction of conductor Yasuhiro Iimori, Yazaki Hikotaro and others. During his tenure, he will lead many performances, including an assistant service and a performance of the Agency for Cultural Affairs.
Study abroad in Munich since 2013. Further study was carried out in various parts of Europe mainly in Germany.
Besides the concert, the movie "Maestro" released in January 2015! In 』, he was involved in the production from the preparation stage before shooting, and also directed the music to Toshiyuki Nishida, as well as directing the recording of music during the play. In the movie "Pirate Man", released in December 2016, he will direct the main title and other in-play music. In addition, he has led the music video of Natsumi Abe's album "To Hikari-Classical & Crossover" and has expanded the scope of activities in many ways.
So far, Tokyo City Philharmonic Orchestra, Tokyo Philharmonic Symphony Orchestra, Tokyo Symphony Orchestra, Kanagawa Philharmonic Orchestra, Gunma Symphony Orchestra, Yamagata Symphony Orchestra, Sendai Philharmonic Orchestra, Osaka Philharmonic Symphony Orchestra, Osaka Symphony Orchestra, Kansai Philharmonic Orchestra Conducts the group, the Hiroshima Symphony Orchestra, the Tokyo Mixed Choir, the Tokyo Kosei Wind Orchestra, the Tokyo Wind Orchestra, the Siena Wind Orchestra and others.
With so many Dragon Quest orchestral albums available, the best albums alone amount to half a dozen and can be a confusing lot to sort out. Though Dragon Quest Symphonic Suite Live Best isn't the most complete collection of that group, it offers perhaps the best introduction to the series for newcomers, and even comes recommended to Dragon Quest fans adding to an existing library.
Whereas most Dragon Quest best collections are compilations from previous symphonic suite albums performed by the London Philharmonic Orchestra, Live Best is one of the only ones (along with Dragon Quest Legend) to feature an exclusive original orchestral performance. Not only is this performance by the Tokyo Symphony Orchestra unique to the album, it offers arguably the best versions available of classic Dragon Quest themes. The brass is generally clearer and punchier than in other recordings (comparing favorably to even the London Philharmonic ones), while the strings and woodwinds are elegant and emotive. I'd venture that Live Best also offers one of the crispest, clearest recordings of the whole bunch.
What it amounts to is that themes that are excellent in other symphonic suite albums are especially excellent here, particularly the classic selections from Dragon Quest III and IV. The brass is strikingly bold in the furious battle theme "Fighting Spirits" and blazingly triumphant in the ending theme "Into the Legend". The character medley "Comrades" is gold through and through, from the peaceful opening to the eccentric Torneko theme to the enrapturing gypsy segments that close the piece. In fact when I later listened to "Comrades" on other symphonic suites, I at first wondered if I had lost some of my admiration for the piece over the years, only to realize that those other performances just didn't quite live up to the Live Best version I was accustomed to.
The drawback with the live performance is there are a few small slip-ups that aren't present in the studio recordings, most noticeably a few notes where the brass falter in "Into the Legend" and in the Dragon Quest II ending theme "My Road My Journey". However these small hitches do little to detract from the overall impact of each piece.
Because it was recorded in 1994, Live Best lacks selections from Dragon Quest VI and VII that can be found in a couple of the other best collections. The inspired classical works of Dragon Quest VI would have been intriguing to hear performed by the Tokyo Symphony, but their absence isn't a particular detriment to the album, which at 74 minutes is chock full of music as it is.
Lastly there is the very subjective debate that comes with all best collections of whether the themes chosen are the "best" of the series. My only qualm in this regard is the emphasis on themes from Dragon Quest V. Some are certainly impressive - the frantic fighting theme "Violent Enemies" and the oppressively sad then faintly redemptive "Noble Requiem ~ Saint" for instance. But it's a bit of a shame that other Dragon Quest V selections made the cut over standout themes from elsewhere in the series, particularly the many magical pieces from Dragon Quest IV.
Even with the slight overemphasis on Dragon Quest V, Dragon Quest Symphonic Suite Live Best makes for an ideal overview of the series and a spectacular orchestral adventure. Not only are many of the very best themes from the series included on a single album, they've been presented in a way that they flow from highs to lows, action to exploration themes, requiems to celebratory pieces much as if they form a soundtrack of their own.
Dragon Quest, titled Dragon Warrior when initially localized to North America, is the first role-playing video game (RPG) in the Dragon Quest media franchise. It was developed by Chunsoft for the Family Computer (or Famicom for short) and published by Enix in Japan in 1986 as Dragon Quest and by Nintendo in 1989 in North America for the Nintendo Entertainment System. Dragon Quest has been ported and remade for several video game platforms, including the MSX, PC-9801, Super Famicom, Game Boy Color, Nintendo 3DS, PlayStation 4 and mobile phones. In play, players control a hero character who is charged with saving the Kingdom of Alefgard and rescuing its princess from the evil Dragonlord. Dragon Warrior's story became the second part in a trilogy. Several more anime and manga series, which revolved around this overarching plot were created.
Dragon Quest was created by Yuji Horii, who took inspiration from previous role-playing games such as Wizardry, Ultima, and his own 1983 title The Portopia Serial Murder Case. Horii wanted to create an RPG which would appeal to a wide audience of people who were unfamiliar with the genre of video games in general. He tried to place a greater emphasis on storytelling and emotional involvement, as well as simplify the interface and expose the mostly Western computer genre to the Japanese console market. Manga artist and Dragon Ball creator Akira Toriyama produced the game's artwork and Koichi Sugiyama composed its music. The North American version featured numerous changes, including battery-backed RAM save games (rather than using a password save system), modified character sprites and pseudo-Elizabethan English style dialog.
Dragon Quest was commercially successful in Japan, with more than 2 million copies sold. Its release as Dragon Warrior in North America, and other Western countries, was less favorably received. Later, Western critics noted the game's shortcomings but acknowledged its importance to the genre. Fan-made ROM hacks were released with substantial changes to the game. The game's synthesized soundtrack has also been orchestrated, and its music has been performed at numerous concerts. As a whole, Dragon Warrior has been credited with establishing the basic template for the Japanese console RPGs that followed.
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日本、〒135-0002 東京都江東区住吉2丁目28−36 Map
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